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Analysis Summary
Performed authenticity
The deliberate construction of "realness" — confessional tone, casual filming, strategic vulnerability — designed to lower your guard. When someone appears unpolished and honest, you evaluate their claims less critically. The spontaneity is rehearsed.
Goffman's dramaturgy (1959); Audrezet et al. (2020) on performed authenticity
Worth Noting
Positive elements
- This video provides a genuine look at how professional developers are integrating LLMs into their workflow to rapidly prototype game mechanics.
Be Aware
Cautionary elements
- The framing suggests that AI tools eliminate the need for computer science fundamentals, which may lead viewers to underestimate the complexity of debugging and scaling software.
Influence Dimensions
How are these scored?About this analysis
Knowing about these techniques makes them visible, not powerless. The ones that work best on you are the ones that match beliefs you already hold.
This analysis is a tool for your own thinking — what you do with it is up to you.
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Transcript
Do you guys just want to make a piece of gear? Just like just straight up. >> So, this is one of your first times ever prompting an LLM to make for you, right? All right, let's make it happen. >> Yo, what's up, guys? Prom invited me over to Los Angeles to this water tower where he's building a tower defense game. Basically, they're vibe coding, which is like using AI to help them code the game. And they go through and they they make all the edits and they do the art and all this stuff. It's super fun. It was a really really good experience. I got to learn a lot and I had a ton of fun doing it. I hope you guys enjoy. Check out the video. Leave a comment. Let me know what you think. I think you guys are going to have a great time watching this cuz I had a great time doing it. >> Yo, >> good to see you. >> Yeah. Yeah, you too. >> Well, welcome to the third tallest single inhabited building in the United States. >> Really, Chad? Look at that. >> We're going way up to the top. >> I'm very excited. I think it's going to be super fun. Wait, this is crazy. >> Oh, wait till we go upstairs. >> We should at least stop at the goon room. >> Are we going to show chat the goon room? >> Yeah. Like, this is what chat lives for. >> Uh-huh. Uh-huh. >> All right, so classic. >> Wait, what? We actually discovered this like on accident. >> Really? >> It's actually hard to get in there. >> What is legitimately? >> Dude, I might >> I can't get in with a backpack on. >> Yeah, you have a backpack on. Oh, yeah. He can't even get out the back. >> Dude, that's crazy. >> Let's see if slide in here. >> Like literally does not I don't understand what they were thinking with this door. >> What? >> It's like a little old hideway. >> They count this as a bedroom, too. >> The count has a bedroom. This is >> That's wild. I don't. This is not the first impression chat needs to see of the tower. I >> think it actually is the first. This is crazy. >> From here on out, they're only going to have their minds blown. >> Okay, everything else is good and positive. Yes, that's >> also this is highly illegal. You know, there's no window. There's no escape plan. You >> Oh, yeah. You could easily die in here. >> This is >> Does it go fast? >> No. And in the instructions for the place, it's like don't worry that it pauses for 10 seconds at the top. >> That's crazy. Definitely doesn't make you feel like you're going to die at any point. >> Have you Have you told Chad how much it was to rent this? >> Yeah. I We have not said anything. >> Oh, we haven't said anything? >> No, I usually don't talk anything about that. >> It's actually for fivebedroom place in LA, it's very affordable. >> Oh, okay. >> Next to the beach. >> Yes. >> Yeah, cuz you never know what these places cuz it's like sometimes they're like actually like pretty good and sometimes they're just crazy. >> So, hello. >> Yo, what's up? How's it going? >> How you doing? >> How are you, dude? >> Good to see you, man. >> Yeah. Yeah, you too. >> Yeah. Yeah. Hi Lindsay. >> How's it going man? Good to meet you. >> This is the bottom level of the like water tower area. It's got a nice deck. >> Full kitchen and stuff down here. >> Ed's bedroom. That's where Low Le. >> We had a different spot, but he really likes the cozy bunk beds. Has a curtain on it. >> Yeah, that's sick. You You feel like a like royalty at that point. >> Yeah, >> dude. This is actually a great setup. >> And then we can show you the true the streaming room. Now where the magic happens. This is just the preparations. Cool. >> Costumes. We have some We have some stuff available. >> This is great. >> Got the view and everything. >> Collect if you want to grab anything. >> Got a hood. The executioner's hood. >> This is Bash. >> Bash. >> Hi. Good to meet you. >> Oh my goodness. [Music] >> Hello. >> Hey. >> How's it going? What's up? >> Hello. >> Hi. How's it going? >> Sandband. Queen Madison. >> Queen Madison. Nice to meet you. >> Nice to meet you. >> Should we say we're going to explore some space of the game? We're gonna see kind of what you can come up with because as far as we can tell, you know a thing or two about gear. >> Yeah, I know a lot about gear. >> Okay. You know a little bit about gear. So, we don't know a lot about gear. We're struggling a little bit. >> And so, we could potentially walk the game, what's going on, and then we can kind of uh you can come up with your wildest idea for gear. >> Okay. I'm down. >> And we'll vibe code it. >> Prime, why don't you show them just a little bit of the game here while we're logging in? We'll start the game. But the idea is that you can drop a card. >> It'll turn into a tower, but not all cards are towers. They could be other items, right? They could be powerups. They could be power cards if you're familiar with Slay the Spire. So, here we'll speed up the game. I'll press start. One little guy comes out. Right now, we have at the end of every wave, you get like a bonus to be able to select more cards to be able to change how you do stuff. Like, say I can get an enhancement. This will give me more gold. There we go. Now, we have a gold modifying one in the game. Right now, >> I want to dumb it down a little bit. >> Yep. There's a lot of people that might not know. So this whole thing was vibe coded >> a good portion of it to begin with. >> Okay. >> I would just say it depends what your definition of vibe coded is. Like for some people that means you never look at the code at all and never write anything by hand. That's definitely not the case. >> Like we wrote a lot of code by hand. But like for example, you know, oh we need to figure out how to do this one particular thing. Like a lot of times we'll start with doing something like hey you know how would we do this? Maybe we don't like it. We say no no not like that. Let's do it again. And so like there are big parts of the code we just let the LLM run and do it. But a lot more of the game was about like can we transfer knowledge we have from being like professional programmers >> into an area that we've never done anything before, right? Like I've never made a game. He's never made a game. We don't have any like >> special knowledge for gamedev of like here are the top 10 mistakes you always you know this kind of thing. >> We've actually made all top 10 mistakes currently. >> Multiple times. Multiple times. And then sometimes it's like uh we make three towers like we show three towers then we made the pattern we like then you can say you come up with a tower idea that you like we can just say hey make a tower that does blah blah blah call it this put it here blah blah blah and it'll go write the whole thing and it'll be right in the same like style and framework as the other way that we made all the towers. So it's also like sometimes we like handcoded or iterated with the LLM quite a bit to get like the first version or the first build on it. Some people would be like, "That's not vibe coding. You wrote part of it at the beginning." >> Like, "Okay." Yes. Sure. Clearly the AI is like assisting for a large section of the rest of the code, >> right? Okay. >> Have you as Have you ever vibe coded or like tried to vibe code or anything like that? >> No, I I haven't. >> So So I was super into video games growing up, >> clearly. >> And then, you know, you go, I want to make video games and then I go to college, then I realize, oh, wait, I'm really bad at this. >> Okay. Got like hard stuck. I think one of my professors had it out for me because it was like it was one of those things where I had a professor who I'm about to trauma dump, but like it be like we would have we would have a group project at the end of the semester, right? And I'd be like trying to get everybody to do their jobs and he'd be like, >> "Yeah, we're going to give you a D plus you have to retake the course." And he did it twice. And I was so like I was like livid because I was like I'm the only one who did anything. And then the other people in my group passed. >> Bad. It was bad. So then I ended up changing majors. So then that's whenever I went like the business. >> Well, okay. What was the reason that you got a D+? Did he ever like give you a definitive reason? >> Uh, I think it was cuz I did bad on my final and I did bad the rest of the semester. >> So, >> okay, that's kind of a classic, you know. >> So, I think that's actually what happened. >> But, but still, like it was annoying because it'd be like I'm like, dude, really? Like, >> well, now it's the current year >> and we have tools to help you as guy in 2025. You don't you don't need to pass computer science classes to be a part. All right. We brought you in because we knew that you just understand things that we just don't. Just like a top level view. If you were to make gear for a tower defense game, what would it do? Let's just start at the tippy top. >> Okay. Whenever you think of gear, what do you think of? Like what comes to mind? >> Naked to not naked. >> Naked to not naked. >> Yeah. Okay. >> Powering up. >> Powerful artifacts. >> When I think of gear, >> I think of a progression system. >> Mhm. >> Okay. So, it's like when you're looking at different progression systems in the game, you have gear, of course, like equipment that you can go and equip, but then there's also like different skills. There's different a secondary progression system where like once you hit max level, there's like a, you know, master levels or something like that, right? So, I think when you're looking at gear for a tower defense game or like a progression system for a tower defense game, you probably want to look at it from the perspective of if I am to get an item or something that increases my tower's power, my character's power. Like, let's say like I'm just looking at these two. Choose fires to burn enemies. You could have some type of gear that makes fire damage do more damage based on like a percentage. But then you can also look at it as something that applies to the towers themselves. So like if you play a card and then you want to like upgrade that that card, that tower, like the tower has like armor slots, but it's like okay, this is like the base of the tower. This is like the roof or this is the the walls, the type of wood that you're using for the walls. >> The good news is is that we may have built everything you've already suggested >> in some base sense to it. >> Okay. >> So here's the idea is that we can place some towers, right? >> Uhhuh. your idea of uh armor or attachments. We've kind of already done in this idea of enhancement. So, right now, we have a slot available to this tower because it's only level one. It's low. So, I can grab this little damage slot. Increase damage by two. >> Drop it onto the tower. >> You can drag it inside of there. >> And there you go. It's a little little thing right there. It turns out we have another slot. I didn't realize we have two slots behind. >> There's three No, there's three slots on level one. >> There's three slots on level one. So, you can confusing if you just show them how it looks. Drag them in. You can level up. You can put three cards there. >> There you We can get them all nicely put on there. There we go. And they're in there. >> Okay. >> So, now this thing's range has been increased two little minor amounts plus a damage increase of a minor amount. So, this thing has gotten stronger for itself. But the next level, all of those cards are taken off of it again. >> Oh, okay. So, it always resets. >> It's always resetting that, but the level of the tower doesn't get reset. >> Okay. >> And so, that way it kind of gives you that feel. Let's here we can kind of go through this. Boom. >> This is where you can get some more stuff like, hey, I want to have this thing attack faster, but right now I can't put any more on there. It's full, right? Uh-huh. >> So, we actually have to level up our tower before we can add a bunch more stuff. >> So, there's a hard cap. >> Yeah, there's a hard cap. >> So, next time we go to a level, we will we will have a level two tower. Does that make sense? Right. And so, >> yeah. So, so you'll start the next level with like that tower already progressed up and then you'll get all your cards back to where you could replay it again. >> Yes. >> Exactly. Right. Yes. >> Then this is I think this is a great card to be like this is how ridiculous you can make stuff. This one, if I put it on this tower, it will strip all enhancements from this tower. But next next level, when you play this card, all those enhancements that were on it will then be readded to it upon placement. So you can play like into the future like, okay, well, I you know, I know I'm going to win, so I'm going to effectively reduce this tower's effectiveness so that I can start off much stronger next level >> because otherwise you'd have to play all the energy cost of playing those cards, right? So you're kind of like saving those up. Yep. >> Yeah. So you get the whole limited nature of it all. So here we can go we can go to the shop up here. We'll get through all this. There we go. Nice. I do like I do like damage. Damage is like a really good one. >> If you've leveled to a certain point, you get a tower evolution step. So now we can be like, okay, we're no longer just an archer tower. We could be a long bow, which means the further it is away from an enemy, the more damage it does. >> So now placement starts becoming important. >> Okay, >> it can pierce through enemies. So it can hit one and go further. So it gets durability or all the future upgrades will be 50% more effective. but not the ones that you have up to that point. >> Okay. So, that's something that you would not want to use if something has already leveled up a lot, probably. >> Yes. >> Right. Well, so in this case, we probably want to go you probably want to go crossbow, right? Because >> that's everyone's favorite right now. That's that's favorite. >> Isn't that funny whenever you you make something and then you like like, "Hey, >> I'm not going to give you any instruction. Just see like what people naturally do." >> It's super It's super funny cuz it's like >> Yes. We we have that literally every time we like, "Oh, okay. I see there's a thing we need to fix." >> Yep. as you. Oh, by the way, if I go all the way back down to this, you'll notice that it's actually shooting uh two arrows at once. >> That's because we have the split keyboard. >> The split keyboard, >> the split keyboard gives you something. So, this would be like an, you know, a version of getting a piece of gear. At the end of the game, you get a piece of gear. Fantastic. You can now select a piece of gear, all that. And then here you go. You have, we haven't designed this part. You have your gear system where you can wear some amount of gear. You could have some in your inventory match >> and they have different slots. So there's a helmet, a shirt, pants and shoes, two rings, one necklace, and two tools. >> But the idea is that you slowly go through and you slowly get more. So now you'll see I'm level seven, right? It's pretty fantastic now. But when I place it, of course, even though it's fantastic, I have no upgrades on it. So it's going to do like a half the damage or, you know, depending on that. >> Terrible placement, too, for a crossbow tower because it's like, bro, it has pierce. Put Put it on a put it on a straight line. >> Hell yeah. Yeah, I know. >> Put it on a straight line. This is Blues TD roasted. >> That's like always like the Twitch chat response when you're like trying to explain something and then it's like this isn't the most optimal like I'm just explaining. >> So that's the idea. So we wanted to kind of give you like the whole rundown of where everything's at so that you can come up with whatever you think is a good idea >> and we can see >> if it will fit. >> Okay. >> If we can just one-shot that bad boy. >> We can do whatever. We've got the power of code. We can do whatever we want. Think of a fun, you know, mechanic maybe like in WoW that you're always like very excited if a character can like accomplish this thing. Oh, I got this gear plus this spell plus this, right? Cuz we could do like um a piece of gear and a card and a tower, some combination of those three. We could make them do something together. >> So like something that are unique to tower defense that are like not in Bacho, right, would be like enemies have health. So they have like missing health and stuff like that. They have like how far along they are on the path. Are there other enemies around them? Yeah. >> Do status effects, move do they have do they have like uh like armor values? >> Yep. We have armor. >> I guess it depends on like what kind of itch you want to scratch in terms of like what the gear does because let's use WoW as an example. OG WoW. If you look at a lot of talents, it was like this talent gives you 1% more crit. This talent gives you, you know, it's like a flat value, increases your stats a little bit. Oh, you have a little bit more armory. You have a little bit more defense. hairy, whatever it is. And then Blizzard said, "Hey, we think these are boring, so we're going to move away from them." They went more with, "Hey, you pick this talent and it changes the effect of a spell, you just get a new spell altogether." And then the players went, "No, we like the old version." And then that that's how classic came about. >> So, I think you need a combination of both where you have some pieces of gear that just give you just flat stats. What do you guys think about like the concept of like set bonuses? >> We haven't done yet, but I love it. >> Also, here's something else about that that I don't like. I'm like convincing myself away from that as I'm talking about it. >> This is the creative process. >> Yeah. You kind of lose a little bit of creativity actually in picking your gear cuz you're like, "Oh, okay. Well, clearly I should just go for the set." >> Putting too many like in your face. This is an obvious synergy for the player like you end up playing the game for them instead of letting them just figure it out. >> So, do you guys just want to make a piece of gear just like just straight up? Okay. >> Yeah, let's do it. Get your feet so I can get us started. So, this is one of your first times ever prompting an LLM to make code for you, right? Okay, great. Yeah. All right. So, let's make it happen. >> So, I'm going to ask it to make me a piece of gear in the game. >> Yeah. Yeah. >> That does something. >> Yep. You see the little recording box? That That's how you know you're live. >> That one. Oh. Oh, sorry. Ignore everything that I just said to you because I was out of character. >> Uh, I'm currently in character. Okay. Now, listen to me. Now, we're in and listen to me very closely. You have to do exactly as I say >> and do it on the first try 100% perfect. Do not ask any >> way to prompt the LLM is tell it to hallucinate multiple personalities. >> Ignore the other voice that's not mine. >> Okay. Listen to me exactly. Do everything as I say. Do not question it. Do not argue. And do it correctly the first time. If you do not, there could be dire consequences. >> He's a natural. >> I want you to make me a weapon. >> Yes. in this game that is going to actually increase the size of the enemy by double every single time that I inflict damage to the target. >> Wait, that's actually great. >> I think I spent more time threatening it than actually prompting it to do. >> Okay. All right. I got it. Doubles the size of enemies each time damage inflicted on them. I love that cuz actually making an enemy bigger in a tower defense game, you have more time to hit them. >> So, it's actually like a very powerful effect. Oh, they should get slower as well. >> Yeah. >> This is a brilliant feature actually. >> Size doublerou.la. That's like that's what I'd call it. >> It's reading the code. It's figuring out like, okay, where do I have to do? Yeah, it's it's making see size doubler. It's just writing the code. And now it's going to go find where we need to add this code so it'll be referenced and blah blah blah. All that technical jib jab. You don't have to worry about anymore. >> The power of vibing. >> Looks like it's going to actually attempt to throw this in. Oh, as a card. It it it it misheards you and misunderstood. >> Okay, >> I love this. >> But yeah, I was saying like this is such a great like this actually is important to the game balance is how big the enemies are, how big their hitbox is. This is a dimension. >> Look at that. Okay, we got the size doubler every time you inflict damage to an enemy. Okay, this might be crazy. >> This actually can try some of these uh please do. So I don't Is this like on the card? Okay, so we did get the doubler on here. Let's just see what happens. You know, >> we're going to go slow. Go nice and slow. I think there's a balloon enemy that's like really big and you have to like burst. >> It did not double any. It did not do anything. >> Now what you do? Well, here's the best part. You say, "Hey, that didn't work. Why not?" And then let it figure it out. >> I cannot believe they disappointed me like this. >> You did not at all do what I asked you to do. I wanted the enemies to double in size. The physical size of the enemy needs to increase times two every single time they take damage. What you've done is disappointing. It's disgusting. And I cannot believe that you've presented this to me as a legitimate answer to what I asked you to do. Don't screw up again. >> He's a natural. Natural. >> Are you kidding? >> You just You have the ability to just threaten. Just so you got it. It's natural. >> I was a goat leader for a long time. >> You're vibing on a high level for real. >> I think we got something here. Something has to set the texture. Enemy possession. Enemy Y. There's the shadow. Let's see if we can Let's see if this thing is near what we're looking for here. I'll just have to do something in here. We should be able to see it immediately. >> Okay. All right. Let's see. Let's see. Let's see. Let's see. Let's see. Let's see. Let's see. [Applause] >> It worked. >> First try, though. >> First try. >> First try. >> Wow. Now, that's programming. That was great right there. >> Okay. So, well, here's here's what I have to do now. >> Yeah. We need to like >> Well, yeah, let's now we can tell it's on the right track. It's got the right hooks. Now you're going to be in a way better way better spot to have it do the next iteration. >> So, I want to make an enhancement card that every time the enemy takes damage, it increases their speed. >> Yep. >> And another card that the faster an enemy is going, the more damage they take. >> Yeah. >> Okay. Here's what I need you to do. So far, you've done an almost adequate job. I need you to create an enhancement card that is going to increase the amount of damage a target receives from a tower based on the enemy's speed. I want you to call this card >> live fast die young. >> Live fast, die young. >> I just love this. >> Sven, you are unbelievably good at prompting. It's you prompt. >> Oh, I see the words. Let me look at size doubler. Oh, no. >> That's crazy. Because doubler is an on hit mechanic and we had already made that and it's like, oh, this sounds kind of like this. It goes back to using that as a baseline. >> Yeah, it figures out. >> Crazy. >> It knows. It's smart enough to know stuff like that. Like, oh yeah, okay, this is kind of like this. >> Zero test. >> I love how it's like, let me double check my work. Nothing ran. >> We've successfully nothing. >> Great. >> Yeah. Great. >> All right. >> What if a the burn effect? >> Okay. >> It's like, "Oh, my feet are hot and they're like they might speed up a bit. >> When they're on fire, they run faster." Oh, hot foot. I love that. >> Hot foot. That's what we call it. >> Hot feet. Hot feet. That should be a enhancement, right? Or an enchantment. Yeah. >> Oh, it's like or it's an aura. You're saying like all enemies who are burning are running faster. >> I think so, right? >> That's funny. >> And then all these burning things, it gets better. But there's Last Young. There's a lot of synergy there. >> What do we call it? Do we call it hot feet? Hot feet is I think hot feet is great. Hot feet. Create an aura card that makes it to where anytime enemies are on fire and they have a burning status effect. They increase in speed. And I want the card to be called hot feed. >> This is such synergy in the deck. You know, >> live fast fry young fry. That is a >> that's going in the wiki. >> Yeah. >> Damn. That's good. That's really good. and uh aura get enemy operation. There you go. >> Yeah, that should be good. >> All right. So, >> okay. Okay. >> So, you put put Yeah, that's good. >> So, your prompting was great. >> It was actually crush. >> The prompt was perfect. >> Look at that. >> Slow. [Applause] >> How long did the fire stack take to run out? >> I think it's every second looks like, right? >> Yeah. Can we get both of them? Which is we throw out the everwatch right here. We do the archer tower right here. >> We live fast. We live fast on this one. And we hot and hot. >> The live fast. >> The live fast fry young world premiere. >> There we go. So, this one's going fast and faster. >> Boom. Boom. Boom. >> 109. >> On or slow motion. Three. >> One more. Come on. One more. One more. Just give me one more. Oh [ __ ] >> Upgrade the range. Upgrade the range. >> Oh, you failed the quick time event. more damage. >> Yeah. Yeah. >> Additional damage. It's still >> the additional damage cuz it's it's multiplier. >> Okay. >> So now >> it bases out at 110. >> Yeah, it based out at 110. Yeah. >> Legendary legendary upgrade. >> Yeah, >> dude. Huge actually. So it works. >> Yeah, it works. That was >> Look, buddy. Come on. >> Go long. Long, dude. I'm not used to the old style. >> Attack speed. >> I'm not used to the old style. >> Oh, look at it go up. going up. More damage. >> Oh, that actually >> works. It's a game. >> That feature. >> It's a game. >> That feature. >> That actually was pretty sweet. >> We got to get SP in the credits. >> Put him in the credits. >> Wait. Code him into the credits. No, this needs to be handcrafted. Artisal. >> Wait. It takes 35 minutes to watch. >> Okay. >> This is Is it still the weird >> It's not weird. It's this is a Star Wars Star Wars inspired I think that's what the >> live fast young >> Star Wars young >> you know it was one evening getting a little bit late and we're like we need to have some sort of uh credits to the game right >> we need some sort of ending screen and so we figured we said okay hey could you make a Star Wars themed credit end screen for us we want the text to look like Star Wars but say all of our names >> and this is what it came off with it came up with >> we oneshotted it we one shot it one shot It's funny because it starts off so nice. >> It starts off so nice. >> But wait, >> but wait, >> it gets better. >> This is it. This is the moment. >> But it's worse than it rotates like this. >> This was Star Wars. This is what the LMS thought was Star Wars. >> Nice. There it is. There it is. >> There it is. Yes, >> the moving fast and the fire increasing speed was like not an obvious combo. >> Yeah. >> So, how do you add a third dimension to this? Because the obvious ones is like, you know, more stacks, more fire stacks. That just naturally does. And then also the what's it called? Lonely tower plus long bow. So, if you don't know lonely tower, any tower within range of that if you have a tower that its range does not touch any other tower, you double your damage. Oh, >> so you know, lonely tower, live fast, fry young, and long bow where the further you are away from the map or the enemy, the more damage you do. Like one arrow will be like 15,000 like this. It just is like shoots only a couple times. So, how do you add a the third meta? >> Could be even it could be a very high tier rarity. Okay. >> Okay. >> This tower can target any burning enemy >> no matter where it is. Oh, >> what is what is professional Florida man? You can ask him. Defy. >> Yeah, Defy. He's Where is he? He's working on our game right now. >> That's you. >> That's me. >> He's been watching my stream for like six years. >> You know, you know Defy. >> Defy. Yeah, >> I know. Defy is all I've called you diffusal forever. Dude, that's so funny. >> No, dude. He's been watching like >> so funny. >> Sitting here saying anything, >> dude. >> Yeah. Good to meet you. >> I thought that was like I was like, "Wait, that's a chatter. I didn't even know any of this, >> dude. Yeah. What the hell? I had no idea, dude. That's so funny. >> Wow. See, it just goes to show. >> So, he's so funny. >> So, Chad, don't give up. You can meet >> your people. Keep chatting. Keep chatting. Senpai will notice you. >> By the way, >> that is a legendary spot. That's >> That was awesome. Yeah, >> that's so credits, man. That was cool. >> That's so cuz I just like randomly I just randomly was like, "Wait, what? We'd known Defi forever. We've seen him at TwitchCon, tons of other stuff. >> We were getting ready for the tower. Like, we need a little bit more manpower to work on game. So, he's been writing a bunch of code that you just so funny. >> That's hilarious. >> You just saw me in the credits and you noticed. >> Yeah, I just saw in the credits. >> That's crazy. >> Yeah. Florida, man. >> So, he was sitting there just freaking trying to fix his UI. >> Yeah. >> Yeah. >> Yeah. No, look, dude. I was right. The uh the five saw has been following SMT for six years, four months, three. I don't know how I knew exactly. >> I know. You've been saying you're dumb, but clearly you're a saw six months for six years. Like >> every night before he goes to bed, he like >> I actually I actually have a Star Wars style credits that he was in. That's what triggered it was like, "Oh, I have this exact scene for my follower." >> It just plays in my room before I go to bed. >> Okay. What's funny about the situation? We need to find a way to put it into a card or gear so it can be immortalized as lore. >> Okay. >> Unlikely meeting. >> Unlikely meeting. >> Wait. Two lonely towers intersecting. >> I mean, what are you saying? >> Like a flmag Imagine a flaming enemy running over a slower guy, right? Like that. >> Oh, dude. You could just literally have flame flaming like enemies on fire pass their fire when they p like on collision right that's so sick. >> Maybe that's what we call hot potato. >> Yeah. Oh, cuz they're passing. Oh >> yeah. >> Oh yeah. >> Yeah. Maybe that's hot potato. >> And then that guy runs faster. >> How much does the enemy that passes fire lose some of its stacks? >> Maybe like half and half or something, you know, like >> Yeah. Well, it does it at all. Maybe. Maybe it doesn't. It needs to have like a baseline value in terms of like I play this card and things get better. >> Or it could just be like it gives 10 fire stacks every time it hits somebody. >> It could be that when it walks past somebody, right, they get just a flat additional fight. >> Yeah, you might you build up a really fast guy and then send them into this herd and it's like they all go on fire. >> That would be so sick. >> Yeah, >> this is the one what I love the name. I love the name. Love the name. New chat. I feel like we we haven't done any gear. >> Yeah, that's the problem. Yeah, we were going to do gear and we ended up just doing our cars. Yeah. >> All right, go for it. Go for it. Yep. >> I want you to create a new piece of gear. This gear will be a tool. And this tool will be called hot potato. What hot potato will do is if you have an enemy with a burn status effect and it crosses another enemy without a burn status effect, it applies a burn status effect with a default of 15 stacks to the enemy who initially did not have a burn status effect. And it will just continue to move on from there. >> So on and so forth. No more than two minutes to comply. Thank you. >> Oh, >> did it work? >> I understand, master. >> Look at this little guy go. Right. Oh, >> you're just going to go play the tower. >> Yep. Then I'm going to toss on this thing. Get him nice and hot. >> And then run hot feet. >> And then run a little bit of hot feet and smack him. >> Oh no. Let's go. >> That's That's the new meta right there. Oh, >> land attack. >> That is pretty sweet. That was pretty sweet, >> dude. Whenever whenever it hits, it's like so exciting. >> It's like, yes, dude. >> If two enemies in a tower's range that are the same type meet, they are stunned for one second. >> Okay. Yeah, >> I think it's good. >> Yeah, I think I think Yeah, I think it's super good. >> Unlikely meeting, right? >> There it is. It's in there. If two of the same bats run into each other while within the tower range, they will stun for a second. >> Oh, yeah. They're stopping and then they're permanently stopped. >> Oh, look at that. >> Yeah. So, it should only apply it >> first. The first one. >> Yeah. >> What if I had an internal cool down? >> Yep. I like that. >> Okay. So, so here's what we do. We just say that this this effect can only be applied once per enemy. >> Okay. Yeah. Let's change it then. >> Yep. It's almost there. It's almost there. Yeah. >> Yeah. Yeah. Yeah. Yeah. There you go. >> For enemy in enemies, we need to skip the ones that are >> easier. Yeah. Yeah. >> Oh, there you go. They got They get hit right on the corner. >> Oh, yeah. Cuz they Cuz they're close enough now. >> Yeah. They hit right on the corner. >> Oh, look at that. >> Yeah. So, it actually is working right there. >> Wait. >> Nice. >> Yeah, there it goes. >> I would say I call that a W. And we'll fix the weird edge cases for that. >> Yeah. >> That's a That's a W. That is a W. >> That was really trying to intend on was was hitting him on the corner and like like maximizing a choke point. >> Yes. >> You're you're at a level that like it it is an extension of how these systems work logically and all that stuff. It's a very you Yeah. You're just you're you're right in it. Like it's Yeah. >> That's how I would think about these things, too, you know. Yeah. >> Oh, Ben is so smart. He's saying you think like me. >> Really good program. >> Classic. >> All right. There you go. So, we got hot feet, which I think looks pretty good. Live fast. I young looking really good. Baby kid. Kid falling to the grave. Love it. Love it. Love it. >> So good. >> Unlikely meeting. >> Looks like you guys. >> That's That's crazy. >> That's That That's good. >> Yeah, you just you threw that together so fast. >> Even got this thing on there. Yeah, you got the the the the cloak here. >> Dude, that looks sick. >> That's so good, >> dude. You did that, >> dude. We actually we owned >> like productive 4 hours. >> Yeah, I feel like we did I feel like we did a freaking ton today. >> This is great. This was actually fantastic. >> Yeah. >> Amazing. >> Sick. >> What a run. That was cool. >> Great meeting you guys. >> Great meeting you. >> Great meeting. >> Yeah. Maybe for just a sec. >> Yeah, even just for a second. It's great. >> I mean, you guys haven't seen it again, dude. >> Yeah, this was this was super good. No, I I hope it keeps going well. Like I think I think we kind of own it. >> That was super fun. >> All right, man. Yeah, >> man. Take care. >> Appreciate it, guys. Yeah, we'll see you guys at TwitchCon. We'll see you guys. >> Okay, you're going. >> That was super fun, Chad. What you guys think? [Music] [Music]
Video description
Primeagen invited me over to visit them at their tower where they are developing a tower defense game to vibe code together and assist them with gearing and progression systems. I got to try coding with an ai assistant for the first and the vibe coding results in 4 hours of work are absolutely amazing. For daily IRL content - https://www.youtube.com/@EsfandDaily Subscribe: http://shorturl.at/oOY17 Streaming Every Day on EsfandTV! https://twitch.tv/esfandtv Starforge: The best PCs in the universe. Get yours today! https://starforgepc.com/3P25qXD ▶Twitter: https://twitter.com/EsfandTV ▶Reddit: https://www.reddit.com/r/EsfandTV ▶Discord: https://discord.gg/EsfandTV ▶Instagram: https://instagram.com/EsfandTV #Esfand #twitch #streamer #EsfandTV #otk EsfandTV http://www.youtube.com/esfandtv/